Driven by a lifelong passion for gaming and a DIY spirit forged from early tech challenges, we craft fun & immersive expierences that blend nostalgia, drive and passion with modern tools to captivate and inspire players. Our mission is to bring long formed technical expertise with creative & unique storytelling to deliver interactive experiences that connect people and celebrate games for what they are and what they can be.
I grew up with just enough tech to fall in love with games and just little enough that I had to fight to make them run. I played everything on machines I cobbled together from thrift store finds, old parts, and anything my dad's friends had collecting dust in their garages. Running games at single-digit frame rates, tweaking .ini files, and trying to get mods working on aging hardware was normal. I didn't mind... in truth, I was just happy to be playing at all.
Games were a comfort during my childhood and also seemed like magic. They weren't just entertainment, they were escape, inspiration, and connection. I remember the comfort playing Harvest Moon 64 with my dad (or more so watching him play, while pretending he didn't like it while waking up at 6am to start before the kids woke up, being visibly heartbroken when one of the characters passed away and working hard pursuing a marriage with Anne) and the thrill of StarCraft marathons with friends at LAN parties. Games brought me closer to my dad, my friends at school, and eventually to strangers online who felt like they spoke the same language.
I always knew I didn't just want to play games. I wanted to create them. I built custom scenarios in anything that would let me: Age of Empires, Warcraft III, even hacked-together attempts to mod RuneScape and Mount & Blade. My ideas were always bigger than what I could pull off, but the itch to create never left. When I finished High School, I didn't give up on my dream but other things took over, like finding a normal job and making enough money to eat. Over time, I taught myself music, pixel art, and programming... piece by piece, driven by that same love I had as a kid watching loading bars crawl across secondhand, literal road-side CRTs.
Professionally, I've spent years working in IT and DevOps, planning major technical projects & ensuring run smoothly behind the scenes and to the client. That background taught me how to organize complexity, manage scope, and actually ship things — lessons I now apply to game development every day. These days, I work full-time and spend nearly all of my free hours making games.
I build games with a DIY mindset, grounded in nostalgia and sharpened by experience and driven by the joy of turning my ideas into real, playable worlds. Creating realistic scopes, setting proper expectations and delivering on those expectations has become second nature. After years of building small games to practice my skillset from everywhere from DarkGDK in C++, Love2D and Godot. I know what I want to make and I know how to make it.
And I've never been more excited to do this.
You're the new Goblin Chief. Congrats... or condolences. Either way, the last Goblin Chief's gone and now it's your job to unite the tribes, command an army of goblins, trolls, boars & all sorts of other creatures, and try not to completely ruin everything.
This is a Rogue-Lite AutoBattler in which you build up an army and raid other goblin camps, recruit mercenaries, use spells and try to go toe-to-toe with a cruel and angry rival Goblin Chief. Play as one of 2 Goblin Warchiefs and take on the Boar Clan in this Roguelike Auto Battler, taking on Goblins, helping Gnome Caravans & seeing what's inside Troll Caves. Game Jam version is below.
Hamster Game is a cozy 2D virtual pet sim, where you care for pixel-art hamsters—and eventually other small critters—in a tiny, cute world. You can decorate their living spaces with practical or just fun items, feed them snacks, and just hang out as they go about their little lives. Over time, you'll take in new animals and continue to build up a small rescue, giving each one a safe place to live. It's a light, feel-good game about taking care of the little things. Coming soon!