> CapyBloom Interactive <

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> Mission <

We create thoughtful digital experiences with a deep respect for the human element in art, game design, and asset creation. Our goal is to build a studio that others aspire to, where the team thrives, the work inspires, and every project leaves both creators and players happier, more connected, and more thoughtful.

> GFAC 2025 Results <

The game jam has been completed and we just want to thank everyone for their pariticipation! This winners are announced on Itch.io and on the GFAC2025 page!

Winners! Join Discord
Games for a Cause Game Jam

> Projects <

Goblin Gaiden: Melvins War

Goblin Gaiden: Melvins War

Goblin Jam

Are you a bad enough Goblin to unite the Goblin Tribes in this Autobattler?

Companion Protocol cover

COMPANION PROTOCOL

Bog Jam

A glitchy robot hovers through a post-apocalyptic bog, helping swamp dwellers and spreading joy how they can.

HeartFolk cover

HeartFolk

Lil Guy Jam

A tiny game that explores how connection can blossom without dialogue or conflict

> About <

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With 15+ years in the tech industry—spanning systems engineering, DevOps, project management, cloud infrastructure, and programming, I’ve engineered, sold & delivered projects worth over $100k for major companies world wide.

Alongside my technical background, I create pixel art, simple animations, and digital music, bringing a full range of skills to every project. My focus is on crafting player-first, memorable indie games that blend years of expierence with heartfelt, creative design.

> Contact <

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itch.io
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